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ABOUT

Overview

Qreavita

QreaVita is an application built with the purpose of creating a blockchain-based edufi platform within the metaverse. Aside from building a solid community, QreaVita allows the user to experience the scholastic Web 3.0 ecosystem without the boundary of place, time and people. Moreover, the application will provide and deliver both General and Vocational education through gamification playground designed based on real-live map and location

Vision

To build and create a sustainable place
where Fun and Education can occur without boundaries of time and place using Web 3.0 as  the foundation.

Mision

• Everyone should have equal access
to education.
• Education should translate into market value.
• Market value should change life for the better.

BOARD OF DIRECTORS

Iswan Sudaryo

FOUNDER

Joseph Cristopher

FOUNDER & MANAGING DIRECTOR

Albert Cheok

Business Advisor

Qreavita

MILESTONE

2017

Found and Established in Singapore, focus in Indonesia (270M population), which has a very huge number of undergraduate students with raw talent in design, creativity, and animation field. First university (Maranatha) partnership in Bandung

2018

First batch of 50 graduates

2019

200 graduates. Expanded curriculum into coding, set up Jakarta team

2020

Began the first blockchain project and development.

2021

Won Solana ignition* 3rd prize, enters into AAA blockchain games development

2022

Set up Bali team, expansion into Malaysia and Pennysylvania.

Strength of

QREAVITA

1

Students can earn while they learn reducing the cost of the study

2

Schools, teachers and content creators can create and sell their courses using the new web 3.0 technologies

3

Investors can utilize the enormous business potential buying or renting the assets in the metaverse.

2

Companies can find international personnel by accessing a rich marketplace well organized by skills and geographical areas

Qreavita

App/ Platform mechanism

  • Blockchain

    Based Planet System where users can commute between two planets using a special transportation device.

  • Qreavita

    own unique currencies to be utilized inside the platform.

  • Character

    Customization page where user can customize and dress up their own avatar(s).

  • Mini Games

    integrated with Qreavita’s own unique reward system.

  • E-Learning Ecosystem

    where students and teachers can engage within one community in the same platform.

  • Marketplace

    to purchase character accessories / outfit with Qreavita’s own currencies and Portfolio Theatre to showcase your portfolio and Curriculum Vitae.

5 PILARS OF CREAVITA

STREAM REVENUE

Conventional and Blockchain-based Games

Animation, eGame, eSport Academy

Production House

One stop solution for global clients

Intellectual Properties Owner and Developer

Digital media & animation IP

Market Place

For Sangnila’s digital games and eSport accesibility

Commonwealth of Community

Linking Sangnila with likewise communities around the globe

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