QreaVita is an application built with the purpose of creating a blockchain-based edufi platform within the metaverse. Aside from building a solid community, QreaVita allows the user to experience the scholastic Web 3.0 ecosystem without the boundary of place, time and people. Moreover, the application will provide and deliver both General and Vocational education through gamification playground designed based on real-live map and location
To build and create a sustainable place
where Fun and Education can occur without boundaries of time and place using Web 3.0 as the foundation.
• Everyone should have equal access
to education.
• Education should translate into market value.
• Market value should change life for the better.
Found and Established in Singapore, focus in Indonesia (270M population), which has a very huge number of undergraduate students with raw talent in design, creativity, and animation field. First university (Maranatha) partnership in Bandung
First batch of 50 graduates
200 graduates. Expanded curriculum into coding, set up Jakarta team
Began the first blockchain project and development.
Won Solana ignition* 3rd prize, enters into AAA blockchain games development
Set up Bali team, expansion into Malaysia and Pennysylvania.
Based Planet System where users can commute between two planets using a special transportation device.
own unique currencies to be utilized inside the platform.
Customization page where user can customize and dress up their own avatar(s).
integrated with Qreavita’s own unique reward system.
where students and teachers can engage within one community in the same platform.
to purchase character accessories / outfit with Qreavita’s own currencies and Portfolio Theatre to showcase your portfolio and Curriculum Vitae.
Animation, eGame, eSport Academy
One stop solution for global clients
Digital media & animation IP
For Sangnila’s digital games and eSport accesibility
Linking Sangnila with likewise communities around the globe